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Gila Slot

 
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The Gila is more expensive, less tanky, and insures worse than the Dominix. However it makes up for this with the ability to field cheap and extremely difficult to kill drones, and more importantly the ability to run both Havens and Sanctums.

  1. Gila Solution Application Instructions
  2. Gila Solution Substitute

Table of Contents

Gila solution

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The Ratting Progression Chain

The Vexor Newbro Edition
Gallente T1 Cruiser
~20 Million ISKLow Skills

The Ratting Myrmidon
Gallente T1 Battlecruiser
~90 Million ISKLow Skills

The Ratting Dominix
Gallente T1 Battleship
~250 Million ISKMedium Skills

The Ratting Gila
Guristas Faction Cruiser
~300 Million ISKMedium Skills

The Isktar
Gallente Heavy Assault Cruiser
~300 Million ISKMedium Skills

Ratting Carriers
Minmatar Carrier
2-3 Billion ISKHigh Skills

Ratting Dreadnoughts
Minmatar / Amarr Dreadnoughts
3-4 Billion ISKHigh Skills

Ratting Supers
Minmatar Supercarrier
17-20 Billion ISKHigh Skills

Fittings

The Gila is able to fairly easily run sites in both Catch and Impass. Both fits are Passive-Regen tanked, meaning they have a very high rate of natural shield regeneration that allows them to tank a site while orbiting with an afterburner.

Before flying the below fits, please ensure you are cap stable!

Impass

Catch

Gila

How to Run Sites

The Gila is unique among subcaps in its ability to run both Havens and Sanctums safely and effectively, along with lower level sites like Forsaken Hubs and Forsaken Rally Points.

Despite this you still want to avoid sites with Forlorn or Hidden in the name, as their spawns can still overwhelm you.

DO NOT run sites in GE-8JV. You are very likely to lose your ship due to high PVP activity.

Before Undocking

  • You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.

After Undocking

  • Activate your Multispectrum Shield Hardeners and run them for the duration of your ratting.

Sanctums

Gila

Sanctums need a bit of special attention due to their unique spawning mechanics, and therefor requires pilots to be active throughout the site. However just the ability to run these sites in the first place is incredibly valuable for a subcap.

The Gila is only capable of running Ring Sanctums, NOT Station Sanctums.

In Catch, Ring Sanctums are capable of spawning a wave that both points and webs you. This can rarely lead to a situation where your tank is quickly overwhelmed by fire from the battleships and you are unable to warp off. For this reason, you should immediately focus all fire on any ship that starts webbing you in these sites.

Repeat For Each Site

  1. Activate AB and orbit the center of the initial ring spawn at 15 km.
    1. For each spawn repeat this for the ring the ships spawned on.
    1. Using rapid lights to kill frigates will moderately improve your ticks.

All Other Sites

With all other sites, including Havens and Forsaken Hubs, you can follow the same process as you have up until this point and run sites in a semi-AFK manner. Bear in mind though as with Sanctums using rapid lights to kill frigates will decently improve your payouts.

Repeat For Each Site

  1. Activate AB and orbit the center of the site at 15km.
    1. Using rapid lights to kill frigates will moderately improve your ticks.

If You Get Tackled

For Light Resistance

'Light' resistance is up to 3 of any frigate class, 2 of any destroyer class, or 1 T1 Cruiser.

Gila Solution Application Instructions


  1. Immediately switch all damage including Rapid Lights to the ship tackling you.
  2. If the point drops or the enemy ship dies, warp off.

For Heavy Resistance

Anything that's stronger than 'Light' resistance is 'Heavy' resistance. Slot

Gila Solution Substitute

  1. Immediately switch all damage including rapid lights to the weakest tackle ship on field.
  2. Start screaming on comms and in fleet for support.